MiataDrivers - Exploring Standard Materials in 3ds Max 2016






[PDF.pq78] MiataDrivers - Exploring Standard Materials in 3ds Max 2016
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 | #2423576 in Books |  2015-07-21 | Original language:English | PDF # 1 |  11.00 x.12 x8.50l,.32 | File type: PDF | 50 pages

||0 of 0 people found the following review helpful.| JUST BAD|By Per Edblad|Very strange way of explaining how to do materials in 3ds max. Just rushing through the tutorials, Im not a genius as I Think I have to be to understand this book. No Essentials was hundreds of times better.|0 of 0 people found the following review helpful.| At least it was useful as toilet paper|By K. Brennan

This book is aimed at those digital artists who have just started working on 3ds Max 2016. In this book, we have covered standard materials as well as other related materials and standard maps. A better understanding of materials and maps gives you ability to add realism to your artwork. The concepts you will learn using this book will help you a lot when you will start working on advanced materials such as VRay and mental ray materials.
This book is written in an e...



You can specify the type of files you want, for your device.Exploring Standard Materials in 3ds Max 2016   |  Raavi O'Connor. Which are the reasons I like to read books. Great story by a great author.

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