MiataDrivers - Creature Texturing and Rendering for Production: Texturing Techniques with Laurent Pierlot






[PDF.xu91] MiataDrivers - Creature Texturing and Rendering for Production: Texturing Techniques with Laurent Pierlot
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 |  2010-11-01 | Binding: DVD-ROM

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In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline. Laurent shows how to create texture maps from scratch using a small library of different concrete and plaster textures. Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature. Laurent demonstrates how he experiments with one area of the body and then brings it ...



You can specify the type of files you want, for your device.Creature Texturing and Rendering for Production: Texturing Techniques with Laurent Pierlot   |  Laurent Pierlot. A good, fresh read, highly recommended.

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