MiataDrivers - 3D Games, Volume 2: Animation and Advanced Real-time Rendering






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 | #3108495 in Books |  Addison-Wesley |  2003-04-06 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  9.49 x1.43 x7.50l, | File type: PDF | 600 pages

||22 of 22 people found the following review helpful.| Real Time Rendering & Games Technology|By Mark Carleton|Volume II picks up where Volume I left off by concentrating on more current real time rendering and game engine topics. Where Volume I painted a broad sweeping overview of real time graphics topics, Vol. II extends this and ties in more closely with how many of those ideas affect the actual creation of games in a real 3|From the Back Cover||The computer entertainment industry drives many of the advances in computing technology, and the second volume of 3D Games shows how to use advanced techniques in games technology and how these techniques can also be applied in other

The second volume of the 3D Games series concentrates on the areas of advanced real-time rendering and animation. The computer games industry continues to consume techniques from off-line graphics as more and more powerful hardware facilitates this. With the launch of GeForce3 and X-box there is a massive leap forward in the techniques that can be implemented in real-time. The theory behind these techniques is addressed in the book, integrated with practical implementati...



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