MiataDrivers - 3D Game Art f/x & Design






[PDF.wq55] MiataDrivers - 3D Game Art f/x & Design
Rating: 3.69 (558 Votes)

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 | #5372978 in Books |  Coriolis Group Books |  2001-09-12 | Original language:English | PDF # 1 |  1.86 x8.02 x9.97l, | File type: PDF | 408 pages

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||5 of 6 people found the following review helpful.| From a programmers perspective|By Robert Smith|I am reviewing this book from a Software Engineer's point of view. I have zero experience with generating game art. Which is precisely why I bought this book. So keep that in mind as you read this.
The book is dived into two parts. "Part 1 - 2D Interactive Game Art" is devoted to designing and building textures in Adobe Photos|About the Author|Luke Ahearn has authored and co-authored several books and articles for the computer game industry including Awesome Game Creation: No Programming Required! (Charles River Media) and Designing 3D Games That Sell! (Charles River Media). Luke st

3D Game Art f/x and Design covers the technology of game elements including 2D and 3D effects. This book discusses each part of computer games from an artist's view: interfaces, menus, characters, game textures, 3D models, and games levels or worlds. It teaches all the pieces used to design a computer game. The reader will learn the specialized skills, tricks, and techniques used to create professional quality game art and be able to use those design segments when bui...



You easily download any file type for your device.3D Game Art f/x & Design   |  Luke Ahearn. I was recommended this book by a dear friend of mine.

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